The Places

  • Anvard: the moatless castle where King Lune of Archenland resides. It is made of red-brown stones and sits on a green lawn in front of a high woody ridge. In The Horse and His Boy, Prince Rabadash led a force of two hundred Calormene horsemen in a surprise attack against it, but was defeated by a relief army from Narnia led by King Edmund. (Horse and His Boy.)
  • Archenland: This is a small forested and mountainous land directly to the south of Narnia, bordering on the great desert. It is inhabited by humans rather than talking animals but enjoys good terms with Narnia. The Calormenes group both countries together as “idle, disordered and unprofitable” and aspire to conquer them both. (Horse and His Boy.)
  • Aslan’s country: There is a way into the land of the Great Lion from every world; from Narnia it is found beyond the eastern end of the world. It was first seen at the end of The Voyage of the Dawn Treader and at the beginning and end of The Silver Chair. In The Last Battle we learn that all the “real” countries of all the worlds jut out from the mountains of Aslan.
  • Aslan’s How: or the Hill of the Stone Table, is a high mound or cairn south of the Great River in Narnia next to the Great Woods. The Pevensie children first encounter Aslan in this place, but it is first called Aslan’s How in Prince Caspian when it is also called the Great Mound and is the site of Caspian’s headquarters during the war to liberate Narnia. By that time, an earthen mound or \tun had been built over the Stone Table, containing passages and chambers. The Stone Table itself is a sort of dolmen, used as a sacrificial site.
  • Avra: The smallest of the Lone Islands, and residence of the Lord Bern in The Voyage of the Dawn Treader.
  • Azim Balda: A city in Calormen. As the intersection of numerous roads across the empire, it is the center of the Tisroc’s portal system. From the House of Imperial Posts messengers ride on swift horses to every corner of the Empire. The greater Tarkaans have the privilege of using this service.
  • Beruna: is one of four named towns in the country of Narnia. Beruna grew as a strategic location because of the fords on the Great River that were located there. When Narnia was conquered by the Telmarines, a town was built at the Fords of Beruna and a bridge over the river was constructed. In Prince Caspian, Susan Pevensie and Lucy accompany Aslan to the bridge, and Baccius destroys it at the request of the river-god (“Loose my chains”).
  • Bism: is a country located in great cavers far beneath the The Lady of the Green Kurtle’s home in the Deep Realm. It is populated by gnome-like people known as Earthmen who in The Silver Chair have been enslaved by the Witch herself. Lewis describes it as a fantastic land where precious stones such as rubies and diamonds contain digestible juice that can be squeezed out and white-hot talking salamanders dance on flaming rivers of lava. The name Bism is almost certainly a shortened form of ‘abysm’, an old word for an abyass, or deep trench.
  • Bramandin: A city or similar location in the world of Charn named by Jadis as a place that had been destroyed or devastated (presumably by her).
  • Brenn: One of the Seven Isles. It is home to the seaport of Redhaven.
  • Burnt Island: Burnt Island is a flat grassy Island just out of Dragon Island, VDT. Burnt Island is inhabited by rabbits and a couple of goats. Many suspect a village once thrived here, because of the ruins of huts, all burnt down, thus the name. The Coracle found on the Island was used by Reepicheep to sail to the End of the World.
  • Cair Paravel: is the capital of Narnia. It was the location of the four thrones of High King Peter, Queen Susan, King Edmund, and Queen Lucy. Cair Paravel was built some time before the Golden Age of Narnia. When the four Pevensie children entered Narnia and became Kings and Queens of the country after the defeat of the White Witch, Cair Paravel became the seat of the court of the High King Peter. At the time of Miraz the Usurper, Cair Paravel is a ruin on an island at the point where the Great River of Narnia flows into the Eastern Ocean. Caspian X either rebuilt the structure to its original splendour or he erected an entirely new castle (the books do not specify). In the time of King Tirian, Cair Paravel is surrounded by a city and is eventually sacked by the Tisroc of Calormen in The Last Battle.
  • Calavar: A province in Calormen. In The Horse and His Boy, Aravis’s father, Kidrash Tarkaan, is its governor.
  • Caldron Pool: A churning and frothing pond on the western border of Narnia which forms the receiving pond for the Great Waterfall that falls down from the mountainous Western Wilds. The Great River flows out of it. It is said that Moonwood the hare could sit by it and hear what was said in whispers in Cair Paravel. In The Last Battle Shift the ape and Puzzle the donkey live near it. The word “caldron” is an old spelling of “cauldron”.
  • Cambridge: Home of Eustace and his parents Harold and Alberta in The Voyage of the Dawn Treader.
  • Castle of Miraz: A castle in Narnia near that of the White Witch. It was inhabited by six Kings of Narnia, including Caspian VIII, Caspian IX, Miraz, and Caspian X. The final one presumedly only lived there until Cair Paravel was fit for habitation once more. The other two kings may have been other members in the line of Caspians. It is unknown where the Telmarine royal line resided before the castle was built, but they likely had an older castle elsewhere.
  • Cavern of Father Time: A cave in Underland. During Narnia’s existence, an ancient being called Father Time slept endlessly there, to rise and destroy Narnia’s sun at Aslan’s command.
  • Charn: The home world of The White Witch Jadis; also the name of that world’s chief city. The world of Charn was completely destroyed by her, via an evil secret word, known as “The Deplorable Word”, spoken by Jadis so that her sister would be killed and she would become ruler. Having destroyed all living things in the land of Charn, Jadis places herself in an enchanted sleep. She remains asleep until Digory awakens her in Magician’s Nephew.
  • Chippingford: One of four towns named in the country of Narnia. It is mentioned briefly at the start of The Last Battle when the Shift the Ape sends Puzzle the donkey there to buy oranges and bananas. It is a British English name, made up as if derived from the Anglo-Saxon Cēapungford which means “market ford”. (LB)
  • Dancing Lawn: is the official locale for outdoor feasts and councils in Narnia. Located south of Aslan’s How, this circle of grass is ringed by elm trees and contains a water well. It chiefly figures in Prince Caspian, firstly as the place where the “Old Narnians” hold their council of war under the fugitive Prince, and later as the site of a number of celebrations centered around Aslan. (PC)
  • Dark Island: in the Eastern Sea (interesting difference in British/American versions) It is said that one’s dreams could come true on this island. According to Lord Rhoop though that this island doesn’t make day dreams come true but REAL dreams that make one afraid to ever sleep again.
  • Deathwater Island: An island in the Eastern Sea. When Caspian X, King Edmund, Queen Lucy, their cousin Eustace and Reepicheep the Mouse landed on it in The Voyage of the Dawn Treader, they found a mountain lake that turned anything dipped into it into gold. However, when they saw Aslan and afterwards could not remember anything of their conversation, Reepicheep concluded that the island was cursed, giving it its name
  • Deep Realm: The land in the first layer of Underland. The Lady of the Green Kirtle held it under her control and enchantment until killed by Prince Rilian. Afterward, it was flooded by the sea, in accordance with her spells.
  • Desert Oasis: an oasis located in the middle of the great desert between Calormen and the northern countries of Archenland and Narnia (HHB).
  • Doorn: The largest of the Lone Islands. It is home to the town of Narrowhaven, which was the Governor’s residence until this position was disestablished in the Voyage of the Dawn Treader.
  • Dragon Island: An island in the Eastern Sea, east of the Lone Islands. It is inhabited only by wild goats and wild pigs. It is here in The Voyage of the Dawn Treader that Eustace Scrubb was turned into a dragon and helped to be a different boy by Aslan.
  • Duffer isle: in the Eastern Sea
  • Ettinsmoor: Ettinsmoor is the long, lonely land north of the River Shribble. It is mainly populated by giants. Long gullies, sometimes as much as fifty feet deep, crisscross its surface. The giants that do live there don’t seem to have any sort of organization amongst themselves. It is generally considered a dangerous and wild place. There are a few scattered Talking Beasts there. There are also various scattered ruins of old, old times, and old, slippery bridges. (SC)
  • Experiment House is the unorthodox school attended by Jill Pole and Eustace Scrubb in The Silver Chair. Created by the author to express his disdain with modern educational methods, it is co-educational and run by a female Head who devotes her attention more to bullies than well-behaved children. Students at Experiment House do not receive a religious education; in Narnia, Jill and Eustace do not know what Aslan means by “Son of Adam” or “Daughter of Eve” because they have never heard of Adam or Eve. (SC)
  • Felimath: One of the principal islands of the Lone Islands. It was the only island not visited by Caspian and his comrades, but was used to conceal the approach of his imaginary fleet. Voyage of the Dawn Treader
  • Felinda: A city or similar location in the world of Charn; named by Jadis as a place that had been destroyed or devastated (presumably by her). (MN)
  • Flaming Mountain of Lagour: A mountain, presumably a volcano, referred to by Emeth as being fearsome, but not as much as Aslan. It is likely in Calormen. (LB)
  • Galma: Galma is the island nearest of Narnia in the Eastern Ocean They enjoy jousts and the like, there, and have a chivalrous court. Galmians excel most of all at navigation on the high seas.
  • Glasswater Creek: is a small estuary south of Cair Paravel whose head is near Aslan’s How. Trumpkin the dwarf and the Pevensie children row up this inlet to reach Prince Caspian X. In British English, a creek can refer to a small inlet deeper than a cove this can be confusing to someone who is familiar with the American definition of a creek as a small stream.
  • Gnome City: in Underland
  • Great Desert: lies between Calormen and the northern countries of Archenland and Narnia. It can be crossed on horseback in about a night and a day. The desert provides some protection from Calormen invasion since the springs at the great oasis would not be sufficient to enable an army of any size to cross it. There is however a secret and well watered valley leading into Archenland. Fortunately for the northern lands this is not known to the Calormens who are forced to rely on surprise attacks by relatively small cavalry forces (HHB) or by sea (LB.
  • Great Waterfall: is a major waterfall in Narnia. It is where Puzzle and Shift live near and find the lion’s skin (LB.
  • Great Woods: is a major forest in Narnia.
  • Great River of Narnia, the: runs through the centre of Narnia, all the way from the wilderness in the west, beyond the lamppost, to the sea on the east, where the great castle of Cair Paravel lies at its mouth. Along the river lie some of Narnia’s most famous landmarks; amongst which are Beaversdam and Beruna. Its crossings lie at Beaversdam, in the form of the dam, and at Beruna where it is shallow enough to wade through. During the reign of Miraz there was also a bridge at Beruna, but this was destroyed when Miraz was defeated by Prince Caspian.
  • Green Hill: is a hill in Narnia.
  • Harfang: Harfang is the great city of the far northern giants — the civilized ones. Although, of course, they’re not quite so civil to everyone. They have a large castle and a king and queen and enjoy going out to hunt. They also enjoy feasts, for the which one of their chief delicacies is human flesh, cooked in a variety of ways. Eustace Scrubb, Jill Pole, and Puddleglum arrive at the castle on the recommendation of the Lady of the Green Kirtle in time for the Autumn Feast, unaware that they are to be the feast. In origin, the word Harfang means the male of the snowy owl. (SC)
  • House of Professor Kirke: in England. the location of the wardrobe that allowed people to travel to Narnia. (LWW)
  • Ilkeen: A lake in Calormen. On it is one of the palaces of Ahoshta Tarkaan.
  • Island of Ramandu: An island in the Eastern Sea. Though some call it the World’s End, it is really only the beginning of the end. Home of the star Ramandu.
  • Isle Where Dreams Come True: The island where nightmares come to life to torment their dreamers. The Dawn Treader came across this island on its voyage to the eastern edge of the world. It is described simply as “a Darkness”. During their voyage in this blackness, the crew of the Dawn Treader finds Lord Rhoop, who had been stranded here for many years after mistakenly thinking it to be an island where daydreams came true, whereas he painfully and horrifically discovered just the opposite. The crew is unable to get out until Aslan himself comes to their rescue in the form of an albatross.
  • Ketterleys’ Home: the home of Uncle Andrew Ketterley and his sister Letitia in London, England. (MN)
  • Lantern Waste: is in northwestern Narnia, west of The Wild Lands of The North. Here Jadis, Polly Plummer, Digory Kirke, Uncle Andrew, Frank and his horse, Strawberry, witnessed the creation of Narnia. During the creation Jadis threw a piece of a London lamppost at Aslan’s head and when it fell to the ground it grew into a new lamppost. Centuries later Lucy Pevensie met Mr Tumnus near the Lamppost, which is now a relic that no one knows much about. In Prince Caspian, we learn that Edmund Pevensie is “Duke of the Lantern Waste”. Lantern Waste remains a prominent location throughout the series of novels, and it is here that the last battle is fought for Narnia. (MN, LWW, LB)
  • Last Sea, the: stretch of water before Aslan’s country. While sailing here, Lucy spots a clan of mermaids under the sea.
  • London: is the capital of the United Kingdom and the home of the Pevensie family. It is from London that the four children evacuate during the Battle of Britain and have the adventure in LWW. London is also the home of Polly Plummer and the Kirke and Ketterly families.
  • Lone Islands: The Lone Islands are the most populous and busiest of the islands in the Eastern Ocean. There are three of them: Doorn, Avra, and Felimath. Felimath is a quiet, rural island of pastures, mostly used for grazing sheep. Avra is the home of Bernstead, Duke Bern’s estate (as well as others). It is a slightly more mountainous island, famous for its vast vineyards. Doorn is the largest island and also the most important, for its main town of Narrowhaven. Narrowhaven is the largest island nexus of trade in the whole of the Ocean. Merchants and goods pass through its harbor and its streets from all the mainland kingdoms and all the islands. There is a unique intersection there between Narnians, Calormenes, and Islanders. The Lone Islands have only recently been restored to their proper Narnian rule, by Caspian himself on his voyage to the end of the world. Prior to that they were overseen by Gumpas, and were a great center of the slave trade. The Calormenes are still bitter about that loss, and it is unclear what they will do. The Lone Islands are now ruled for Caspian by Duke Bern.
  • Mezreel: in Calormen, contains the Valley of the Thousand Perfumes. The name is intended to have an “Oriental” sound, like the Biblical Valley of Jezreel.
  • Miraz’s castle: is where Caspian X lived in his youth. According to Cornelius the castle had been built by Caspian’s great-great-grandfather, who was a Telmarine and may have been a Caspian.
  • Mount Pire: (also called Olvin) is a double-peaked mountain on the border between Archenland and Calormene. Once it was a two-headed giant defeated by the King of Archenland 407 years after the creation of Narnia. In The Horse and His Boy Shasta overhears a Raven tell King Edmund and Queen Susan of a secret way into Archenland through a stone valley which can only be reached by starting from the Tombs of the Ancient Kings and riding so the cleft of Mt. Pire is always ahead of him.
  • Muil: in the Seven Isles
  • Narnia: is a country of rolling hills rising into low mountains to the south, and is predominantly forested except for marshlands in the north. The country is bordered on the east by the Eastern Ocean, on the west by a great mountain range, on the north by the River Shribble, and on the south by a continental divide. The economic heart of the country is the Great River of Narnia, which enters the country from the northwest on an east-southeasterly course to the Eastern Ocean. The seat of government is Cair Paravel, at the mouth of the Great River. Other communities along the river include (from east to west) Beruna, Beaversdam, and Chippingford.
  • Northern Frontage: Where Peter and the army of Narnia went to fight the giants.
  • Omaru: Created for the LWW film, this is Aslan’s camp.
  • Pale Beaches: in Underland (SC)
  • Pugrahan Salt Mines: in Calormen (LB)
  • Redhaven: Chief city and primary port of the Seven Isles located on the isle Bren.
  • River Rush: in Narnia
  • River Shribble, The: First mentioned in the fourth book in the series The Silver Chair, the River Shribble is described as forming the northern border of Narnia from the western mountains to the Great Ocean. It also feeds that regions great expanses of marshes and moors on which live the country’s main population of Marshwiggles, humanoid creatures resembling men in all appearances except for their frog-like hands and feet. (SC)
  • River Winding Arrow: border of Archenland and Calormen
  • Ruined City of the Giants: in the Deep North near Harfang. (SC)
  • Seven Islands: are islands to the east and slightly to the north of Narnia in the Eastern Sea. Like the Lone Islands and Galma, the Seven Isles were subject to the Crown of Narnia. The chief city in the Seven Isles was the port of Redhaven.
  • Shallow Lands: in Underland, caverns near the surface.
  • Shuddering Wood: in Narnia
  • Sorlois: A city or similar location in the world of Charn; named by Jadis as a place that had been destroyed or devastated (presumably by her). The name is probably taken from the Arthurian legends.
  • Southern Marche: in the southern part of Archenland not far from the Great Desert.
  • Spare oom: Mispronunciation by the Faun Tumnus and is reached from the Lantern Wastes
  • Stable Hill: in Narnia. This is where the Last Battle of the Last King of Narnia is fought
  • Stone TableSee: Aslan’s How
  • Stormness Head: is the highest peak in southern mountains of Narnia, just east of the main pass to Archenland. In The Horse and His Boy King Lune defeats Prince Rabadash here 1014 years after the creation of Narnia. (HHB)
  • Sunless Sea: is a large subterranean lake depicted in The Silver Chair. It lies under the land of Narnia and the capital of Underland, a great seaport, lies on its pale beaches. All the outlets to the Overworld lie on the other side of the Sunless Sea except for the secret tunnel dug by the Earthmen in preparation for an invasion of Narnia. (SC)
  • Tashbaan: is the capital city of Calormen, a great empire south of the land of Narnia. Tashbaan is a great city built on an island in the delta of a great river in the northern part of Calormen, just two day’s ride south of Archenland (the small country between Narnia and Calormen) but several weeks ride from the southern parts of Calormen. It is described as one of the wonders of the world. The city is a hot and crowded place though with fine streets, magnificent palaces and gardens. It is built on a natural slope, rising to the palace of the Tisroc and the great Temple of Tash at the pinnacle of the hill. The palace of the Tisroc is described as magnificent beyond description and opens onto gardens that run right down to the river wall. Tashbaan is surrounded by a strong wall that rises out of the water and is reached by long bridges from both banks, providing the only place where crossing the great river of Calormen is possible for many miles. The banks of the river are lined with gardens and country houses. (HHB)
  • Teebeth : in Calormen (HHB)
  • Tehishbaan: A City in Calormen. In The Last Battle, the birthplace of Emeth. (HHB)
  • Telmar: Located to the west of Narnia, Telmar was a land colonized first by refugee pirates from our world; where it is in relation to the Western Waste to Narnia’s immediate west is unclear, however. The Telmarines, forgetting their dubious origins, subsequently became a great and powerful nation. They invaded Narnia at a time of unrest and conquered it, driving the “old Narnians” into hiding (Prince Caspian).
  • Terebinthia: is one of Narnia’s twelve Islands and is the second closest island to the mainland (the first being Galma). Most of the islands off the coast of Narnia are reclaimed by the Narnian crown during the reign of Caspian X. Very little is known of Terebinthia. Its name means “land of the turpentine-trees”. Terebinths or turpentine-trees resemble oaks.
  • Tisroc’s Palace: in Tashbaan
  • Underland is the name for all the land under the fictional world of Narnia. The top is called the Marches, the Deep Realm is much further underground, and Bism is another six thousand feet below them. Underland is inhabited by the Earthmen who are from Bism, a land of molten rocks; they call the Marches and the Deep Realm the “Shallow Lands”. All outlets from Underland to the Overworld lie across the Sunless Sea (except for the tunnel dug by the Earthmen under the spell of the Lady of the Green Kirtle). (SC)
  • Western Marches: in Narnia
  • Western Wild : in Narnia
  • White Witch’s Castle: in Narnia. A palace made of stone, though covered entirely of ice, which the White Witch ruled from. The statues of her victims decorated the halls.
  • Wood between the Worlds: It is first so named by Polly Plummer, who arrives by trickery of Digory’s Uncle Andrew and is later found by Digory. The salient feature of the wood, other than the trees, is the presence of many pools of water. Initially, the pools appear to be just shallow puddles. However, when another magic ring is worn, the pool of water transports the wearer to a different world. The wood is thus implied to be a place linking all worlds, including Narnia, Charn, and our own Earth. The sense of slothfulness that grips all visitors to the Wood is thought to be a result of the Wood’s being a limbo-like Linking room, not really a place at all.
  • World’s End – Flat plain with green grass that intersects with the sky/wall at the end of the world.


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